| Username | Games Played | Av. Profit | Av. Stake | Av. ROI | Total Profit | Form | Ability /100 | Network | Filter | |
|---|---|---|---|---|---|---|---|---|---|---|
| J4bberW0cky | 199 | $28 | $24 | 106% | $5,507 | - | N/A | FullTilt | 9/1/2009 9/19/2009 E45-45 S20-35 SNG Only | x |
Saturday, September 19, 2009
Crazy good
Thursday, August 13, 2009
Delusions of Grandeur

Or maybe I've just been unlucky? So many of my games have ended the same way: I'm short stacked and I shove some hand in the sb against a similar stacked bb and the bb has aces. Or they have KTo to my A5s and catch a king on the river. Or I shove ten big blinds from the button with K8o and the small blind has AQ and the bb has AA. Over and over I've been in these situations where I say to myself "it's mathematically correct to shove here" and so I force myself to, yet they consistently have the 5% of hands that have me crushed.
Tuesday, August 4, 2009
August Contest
I entered their 45 man contest in June which I had high hopes for, but with the Vegas trip and some poor online results I never stood a chance. This month the contest revolves around the 90 man turbo knock-out sit and go's on Full Tilt. I've been playing these for awhile. . . the action is pretty chaotic with the fast blind structure but as a rule the play is just horrible in these things so it's well worth the agony of high variance slug fests. In general be prepared to lose many, many of these things, but when you hit the top spots it's really worth it, so gamble it up.
Anyway, I think I have a good grip on this format so I was happy to enter all three contest brackets- a $6 over 25 games bracket, 13$ over 50 games, and lastly the $26 over a 100 games.
He plans to make 200k over a 8 month period playing $13 and $26 games. His strategy is to play a whole lot of them. If you average $6 in profit per game you play, you only need to play 333,334 sit and go's in a 8 month period and presto.
That's a lot of sit and go's. Makes you appreciate the job title "sit and go grinder."


Wednesday, July 29, 2009
The Jabber Wock Songs

Sunday, July 26, 2009
Good Times
A Process of Illumination
During bad times, we get unhappy. Let’s say we wanted to be less unhappy during bad times. We could train ourselves to do it, if we were to use our bad times as opportunities to practice getting better at getting over bad times. The ideal arrangement would be if we had lots of bad times to practice on, so that we could get better even faster.
So, to help us accelerate the process of learning how to handle bad times, we decide to invent a new game. We call it: Bad Times. The purpose of Bad Times is to cause bad times for everyone. The more the better, and the worse the better.
We’d want our game to unleash waves of agony and anger, again and again, on every player. We would call our game a success if it caused depression, oppression, beguilement, defilement. Bad Times would follow us around and cause us grief, by souring our relationships, our disposition, and our grapes. We would design and refine our game to be seductive, and addictive, in multiple ways, so that its snares snag many, many times.
Our game would not be like chess. At chess, whoever plays the best wins. Where’s the agony in that? Our game must be viciously unjust: the better you play, the more exquisite will be your torture. To that end, we will employ a significant randomizing agent. Something like randomly selected pieces of paper with markings on them would work. We would attenuate the luck factor so that it causes the maximum amount of confusion, and delusion, and bad times, and very bad times.
Our game would not be like football or any other game that has teams. A team forms a supportive network that makes losing easier. We’ll have none of that in our game. Not only nobody and I mean nobody shares your pain, they will probably enjoy it.
Mountain climbing is painful, but Bad Times would not be anything like mountain climbing. A mountain climber is so busy at not freezing to death and not falling to death that his pain doesn’t really get a chance to cook properly. Our game would have gaps in the action, plenty of time for steaming, and simmering, and stewing, and boiling, plenty of time to allow the thinking mind to wander off and injure itself, so that we can practice healing it.
Let’s see. What else. Oh, I know. Proximity. We’ll sit in a circle as close as we can get without touching. That way the bad vibes of Bad Times can spread easily and quickly, spraying fertile spores of conflict. And let’s have comfortable chairs that stick to people who are stuck. And we’ll have dealers, ghastly beasts possessing wizardly powers, able to raise the frequency and pungency of the bad times.
What would be at stake? What could we put on the line that would pour on the pain? What could we lose that would amplify the anguish? Pride? Of course there would be that, but loss of pride is not nearly severe enough to do the damage we’re after here. Plus, everyone doesn’t have it, so everyone can’t lose it. We need something that is universally valuable. Something everyone has, and wants more of.
We decide that in our new game, the loser will pay, not only in pride, but also in cash. Money buys time, and food, and choices. Money is time, and food and choices. Money equals food. Food equals life. Money equals life. Broke equals death. In our society wagering money is as close as we can get to betting our lives. With so much at stake, our game is sure to cause desperation, and treachery, and man, this is truly a nasty game we are inventing here.. Do you think we’ll be able to get anybody to play?
We play our new game, and the bad times come, and we remember to follow our breathing. In, and out. In, and out. By doing so, we set aside our thoughts about what went wrong and step away from our thoughts about what might go wrong, and for that moment, when those thoughts are gone, so too is unhappiness. By eliminating the past, and eliminating the future, we give ourselves this present. We will practice this process of elimination, using our new game, and it will become for us a process of illumination. Let us play.
. . . .
In other news, this month is looking good :)


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